Showing posts with label ACTION. Show all posts
Showing posts with label ACTION. Show all posts

Battlefield Hardline - CPY

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Developer(s)Visceral Games
Publisher(s)Electronic Arts
Writer(s)Rob Auten
Tom Bissell
Composer(s)Paul Leonard-Morgan
SeriesBattlefield
EngineFrostbite 3
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)NA March 17, 2015
EU March 19, 2015
UK March 20, 2015
Genre(s)First-person shooter
Mode(s)Single-playermultiplayer


The focus of the game is the "war on crime", breaking away from the military setting that hitherto characterized the series. As such, the main factions in Hardline are the police Special Response Units and criminals. Players have access to various military-grade weapons and vehicles, such as the Lenco BearCat, as well as having police equipment such as tasers and handcuffs.

Hardline also uses the Levolution mechanic from Battlefield 4. For example, in the map "Downtown" players can send a construction crane crashing into the building, ripping down debris from the central buildings in downtown, which falls down on the streets of Los Angeles. But, this time, every map features multiple Levolution events, both small and large.

Many new game modes are featured in Hardline, including "Heist", "Rescue", "Hotwire", "Blood Money", and "Crosshair" Mode.

Heist: The criminals must break into a cash filled vault (or as featured in some maps, blow open the doors of an armoured truck) then move the cash filled packages to an extraction point; the police must stop them. If the Criminals manage to escape by bringing all the money to the extraction point they win.
Blood Money: Both factions must retrieve money from an open crate in the center of the map, then move it back to their respective side's armored truck. Players can also steal money from the opposing team's truck. The team that first deposits $5 million worth of money into their truck or the team with the most money under a time limit wins.
Hotwire: Drivable cars take the role of traditional Conquest "flags". Like Conquest, capturing cars (done by driving above a certain "cruising" speed) will bleed the enemy team's reinforcement tickets. The team who reduces the other's to zero or who has the most tickets remaining after the time limit wins.
Rescue: In a 3 minute long 5 vs 5 competitive mode, S.W.A.T officers must try to rescue hostages held by criminal forces. The cops win by either rescuing the hostage(s) or by killing all the criminals. Criminals win by killing all the cops. Each player has only one life in this mode, that means no respawns.
Crosshair: The second competitive game mode in Battlefield Hardline. Crosshair is also 3 minutes long, 5 vs 5 with only one life. In Crosshair the criminals are trying to kill a player controlled VIP on the cops side who is a former gang member turned states witness. The criminals win by killing the VIP and the cops win by getting the VIP to the extraction point.
Visceral Games ratified that the single-player campaign will not be linear and promised to deliver a better one than the predecessors. The campaign features episodic crime dramas where choices will heavily change situational outcomes and gameplay experiences. As a cop, players can use multiple police gadgets and personal equipments. The police badge can be used in ordering criminals to lay down their weapons, the scanner is used to stake out a situation, identify high value-targets, log evidences, tag alarms, and mark other threats. To slip past unnoticed, players can use bullet cases to distract enemies.
Minimum System Requirements
• OS: Windows Vista SP2 64-bit (with KB971512 update)
• Processor: Athlon II/Phenom II 2.8 GHz, Intel Core I3/I5 2.4GHz
• Memory: 4 GB

Recommended System Requirements
• OS: Windows 8 64-bit (with KB971512 update)
• Processor: Intel Quad-Core CPU, AMD Six-Core CPU
• Memory: 8 GB RAM
• Graphics Card: AMD 290, Nvidia GTX760
• Graphics Memory: 3 GB
• Hard Drive: 60 GB
• DirectX: 11.0
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4

Toy Soldiers War Chest

toy-soldiers-war-chest-pc-cover-www.ovagames.com

Developer(s)Signal Studios
Publisher(s)Ubisoft
Composer(s)Kevin Riepl
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release date(s)
  • August 11, 2015
Genre(s)ActionStrategy


Toy Soldiers: War Chest is similar to the previous games where players prevent enemy units from reaching the toybox by building and upgrading turrets. In War Chest, turrets can be improved by upgrading armor, fire rate and damage separately. The enemy AI is improved as well. For example destroying a bridge will cause ground units to take a different path to the toybox. Certain units have the ability to heal nearby units and some will focus on destroying any placed turrets.

Barrages and playable units from Toy Soldiers: Cold War returns with a few changes. Instead of earning killstreaks or destroying a specially marked enemy unit, the game uses a bar that fills up when killing enemy units. When the bar is filled to a certain amount, a special ability can used to call in barrages or spawn a hero unit such a zeppelin that performs a bombing run.

The game features 4 highly customizable armies (8 in Hall of Fame Edition). Players can choose which turrets to deploy, barrages and modify the hero's arsenal. As the game progresses, new customization options will become available
Minimum:
• OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
• Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
• Memory: 4 GB RAM
• Graphics: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
• DirectX: Version 11
• Hard Drive: 10 GB available space
• Sound Card: 100% DirectX 11 Compliant Sound Card
• Additional Notes: Broadband connection and service required for multiplayer mode
Recommended:
• OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
• Processor: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
• Memory: 8 GB RAM
• Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
• DirectX: Version 11
• Hard Drive: 10 GB available space
• Sound Card: 100% DirectX 11 Compliant Sound Card
• Additional Notes: Broadband connection and service required for multiplayer mode
12

Blues And Bullets

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Developer(s)A Crowd of Monsters
EngineUnity
Platform(s)
  • Windows
  • Xbox One
Release date(s)
Genre(s)Action-adventure


The player will search for clues to find leads in the investigation. Clues will include mutilated body parts. Clues can be matched to witnesses. There will also be shooting sections. The game will be in black and white with occasional tints of color. Interacting with other characters will also play a large part in the game.
Minimum:
• OS: Windows 7
• Memory: 4 GB RAM
• DirectX: Version 9.0
• Hard Drive: 7 GB available space
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20

Shadow Blade Reload


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Developer(s)Dead Mage
Publisher(s)Dead Mage
Distributor(s)Steam (online)
EngineUnity3D
Platform(s)Mac OS X,Microsoft Windows,PlayStation 4,PlayStation VitaWii U,Xbox One
Release date(s)PC, OS X
July 21, 2014
PS4, Vita, Xbox One, Wii U
TBA
Genre(s)Platformer
Mode(s)Single-player


Shadow Blade is a fast paced action platformer where speed, accuracy and brutality are equally important. The game includes a full story campaign where you will adventure in 7 chapters and follow a comic book style story and also a challenge mode where you can see how good of a ninja you are in the various challenge levels. There are three difficulties in campaign mode, Normal, Hardcore, and Master Class. The Hardcore levels of each chapter will be unlocked by finishing chapters in normal mode. the Master Class difficulty can be unlocked by finishing the game once in normal difficulty. Not only enemies, but the levels themselves change significantly in higher difficulties.

Challenge mode that challenge your skills in specially crafted levels for the masters and compare results with others.

The game consists of bite sized levels and rewards the player based on three factors: the total time to traverse the level from start to the end, the number of orbs collected across the level and the number of hidden objects found.

The main challenges revolve around precision platforming, combat and stealth play.
Minimum:
• OS: Windows XP and up
• Processor: Intel Core Duo or faster
• Memory: 1 GB RAM
• Graphics: Dedicated video card recommended
• Hard Drive: 900 MB available space
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11

Batman Arkham Knight Inc All DLCs - RePack

batman-arkham-knight-pc-cover2-www.ovagames.com

Developer(s)Rocksteady Studios
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Sefton Hill
Producer(s)
  • Daniel Bailie
  • Nathan Burlow
Designer(s)Ian Ball
Programmer(s)Ben Wyatt
Artist(s)David Hego
Writer(s)
  • Martin Lancaster
  • Sefton Hill
  • Ian Ball
Composer(s)
  • Nick Arundel
  • David Buckley
SeriesBatman: Arkham
EngineUnreal Engine 3[1]
Platform(s)
  • Microsoft Windows
  • PlayStation 4
  • Xbox One
  • OS X
  • Linux
Release date(s)
Genre(s)Action-adventure
Mode(s)Single-player


Batman: Arkham Knight is set within Gotham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries without any loading transitions. Many of the gadgets and the gameplay elements from the previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system and Detective Vision. The Disruptor rifle can be used to disable or detonate enemy weapons and drone turrets, booby-trap weapon crates to shock enemies who attempt to arm themselves, and tag vehicles for Batman to track. New gadgets include the remote controlled batarang which includes a scanner that can be thrown out to gain information on the surrounding area; and the Voice Synthesiser can be used to imitate other characters' voices to direct thugs into traps.

The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grappling moves together.
Minimum:
• OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
• Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
• Memory: 6 GB RAM
• Graphics: Graphics: NVIDIA GeForce GTX 660 (2 GB Memory Minimum) | AMD Radeon HD 7950 (3 GB Memory Minimum)
• DirectX: Version 11
• Network: Broadband Internet connection
• Hard Drive: 45 GB available space
Recommended:
• OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
• Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
• Memory: 8 GB RAM
• Graphics: NVIDIA GeForce GTX 760 – 3 GB Memory Recommended
• DirectX: Version 11
• Network: Broadband Internet connection
• Hard Drive: 55 GB available space
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0

Lords of the Fallen - Repack

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Lords of the Fallen is a third-person action role-playing game. The game has been compared to the Souls series, containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player's preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armours, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armour sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic makes each class more unique. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn's skills and unlock new spells to use in combat.

The game is divided into acts with linear progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. However, each new area has multiple paths, hidden locations, and potential shortcuts and secrets to uncover. Along the way, the player will also encounter non-player characters who offer further information, lore, and in many cases, grant additional tasks to the player for more rewards. In dialogue, the player can also make choices with certain characters and their quests. The game utilizes a checkpoints system that the player must locate and can choose to use to save, replenish consumable items, such as healing potions, and upgrade their character.

Lords of the Fallen uses a "risk and reward" system when it comes to upgrading Harkyn. The amount of experience the player can gain for use can be increased through a multiplier that builds up the longer the player mixes up combo attacks or avoids using checkpoints and spending their experiences. If a checkpoint is used, the multiplier will reset. If a player dies during combat, they will appear at the last checkpoint they used but with previously defeated non-boss enemies respawning back in the original location across the in-game world and losing any unspent experience they have gained since they last spent any. At this point a timer will begin, requiring the player to return to the spot they last died in order to regain what they previously lost. However, if the timer runs out or if the player dies again before reaching this point, the unspent experience they had lost before will be lost for good.
Minimum:
• OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs
• Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
• Memory: 6 GB RAM
• Graphics: GeForce GTX 460 or better
• DirectX: Version 11
• Hard Drive: 25 GB available space
• Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Recommended:
• OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs
• Processor: Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
• Memory: 8 GB RAM
• Graphics: GeForce GTX 560 ti or better
• DirectX: Version 11
• Hard Drive: 25 GB available space
• Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
3

Tom Clansys Ghost Recon Anthology - Repack

tom-clansys-ghost-recon-anthology-pc-cover-www.ovagames.com


Genres
Tactical shooter
Developers
Red Storm Entertainment
Ubisoft Paris
Publishers
Ubisoft
Platforms
Microsoft WindowsMac OS,XboxPlayStation 2GameCube,Xbox 360PlayStation 3,PlayStation PortableWii,Nintendo 3DSWii U
Platform of origin
Microsoft Windows
First release
Tom Clancy's Ghost Recon
November 13, 2001
Latest release
Tom Clancy's Ghost Recon Phantoms
April 10, 2014


Tom Clancy's Ghost Recon is a series of military tactical shooter video games published by Ubisoft.

Tom Clancy's Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michaels.

In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional, as Special Forces Battalions currently only support three Companies (A, B and C). They are often referred to as "the Ghosts". Their role is not unlike other real world special operations forces, in that their operations are kept highly classified. In Tom Clancy's Ghost Recon: Future Soldier, it is shown that the Ghost's unit has multiple designations and is part of JSOC and is also known as the Group for Specialized Tactics (or GST - where the term "Ghost" comes from) much like real JSOC units like Delta Force (1st SFOD-D or CAG) and SEAL Team Six (or DEVGRU).
Minimum:
• OS: Windows XP/Vista/7
• Processor: Intel Core 2 Duo @ 2.2 Ghz / AMD Athlon 64 X2 4400+
• Memory: 1 Gb
• Hard Drive: 25 Gb free
• Video Memory: 256 Mb
• Video Card: nVidia GeForce 8600 / ATI Radeon HD 3850
• Sound Card: DirectX Compatible
• DirectX: 9.0c
• Keyboard
• Mouse
• DVD Rom Drive
Recommended:
• OS: Windows Vista/7
• Processor: Intel Core 2 Quad @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
• Memory: 3 Gb
• Hard Drive: 25 Gb free
• Video Memory: 1 Gb
• Video Card: nVidia GeForce GTX 460 / ATI Radeon HD 5850
• Sound Card: DirectX Compatible
• Network: Broadband Internet Connection for Online Multiplayer
• DirectX: 11
• Keyboard
• Mouse
• DVD Rom Drive
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3

Thief

thief-pc-game-cover

Developer(s)Eidos Montreal
Nixxes Software BV (PC)[1]
Publisher(s)Square Enix
Director(s)Nicolas Cantin
Composer(s)Luc St. Pierre[2]
SeriesThief
EngineModified Unreal Engine 3[3]
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One[4][5]
Release date(s)NA February 25, 2014[6]
AUS February 27, 2014[7]
EU February 28, 2014[6]
Genre(s)Stealth
Mode(s)Single-player

Players control Garrett, a master thief, as he goes about a series of missions, most of which are focused around stealing from the rich. As with the previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.

There are a variety of routes through each level and players are able to utilize a variety of playing styles to traverse them. The game contains a variety of ways to distract or kill guards, such as barrels of oil which can be set alight. Levels also contain money and valuable objects which Garrett can steal; these are immediately converted into money which can be spent on equipment and upgrades. Garrett is also able to pickpocket guards and other characters. The player may evade guards by hiding in shadows or around corners and is able to peek around edges and through keyholes in order to track the movements of enemies. Once Garrett has been spotted, guards and other non-player characters will attempt to hunt him down. The developers have stated that the game's artificial intelligence is aware of the level design, and as such guards will know in advance of potential hiding spots that the player may be utilizing.

Players may enter a "Focus" mode, which provides several advantages. It enhances Garrett's vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.

Garrett carries a blackjack, used to knock guards unconscious; a collapsible, compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple onto higher ledges.

An XP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped after negative feedback from fans, and to reflect the fact that the character was already a master thief.
Minimum:
• OS: Windows Vista with Platform Update for Windows Vista
• Processor: High-Performance Dual Core CPU or Quad Core CPU
• Memory: 4 GB RAM
• Graphics: AMD Radeon 4800 series / Nvidia GTS 250
• DirectX: Version 10
• Hard Drive: 20 GB available space
Recommended:
• OS: Windows 7, Windows 8
• Processor: AMD FX 8000 series or better / Intel Quad i7 Core CPU
• Memory: 4 GB RAM
• Graphics: AMD Radeon HD R9 series or better / Nvdia GTX 660 series or better
• DirectX: Version 11
• Hard Drive: 20 GB available space
0

Lords Of The Fallen

lords-of-the-fallen-pc-cover-www.ovagames.com




Lords of the Fallen is a third-person action role-playing game. The game has been compared to the Souls series, containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player's preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armours, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armour sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic makes each class more unique. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn's skills and unlock new spells to use in combat.

The game is divided into acts with linear progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. However, each new area has multiple paths, hidden locations, and potential shortcuts and secrets to uncover. Along the way, the player will also encounter non-player characters who offer further information, lore, and in many cases, grant additional tasks to the player for more rewards. In dialogue, the player can also make choices with certain characters and their quests. The game utilizes a checkpoints system that the player must locate and can choose to use to save, replenish consumable items, such as healing potions, and upgrade their character.

Lords of the Fallen uses a "risk and reward" system when it comes to upgrading Harkyn. The amount of experience the player can gain for use can be increased through a multiplier that builds up the longer the player mixes up combo attacks or avoids using checkpoints and spending their experiences. If a checkpoint is used, the multiplier will reset. If a player dies during combat, they will appear at the last checkpoint they used but with previously defeated non-boss enemies respawning back in the original location across the in-game world and losing any unspent experience they have gained since they last spent any. At this point a timer will begin, requiring the player to return to the spot they last died in order to regain what they previously lost. However, if the timer runs out or if the player dies again before reaching this point, the unspent experience they had lost before will be lost for good.
Minimum:
• OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs
• Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
• Memory: 6 GB RAM
• Graphics: GeForce GTX 460 or better
• DirectX: Version 11
• Hard Drive: 25 GB available space
• Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Recommended:
• OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs
• Processor: Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
• Memory: 8 GB RAM
• Graphics: GeForce GTX 560 ti or better
• DirectX: Version 11
• Hard Drive: 25 GB available space
• Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
0